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GAMES

TENCHU
SLPS-01272
Copyright (C) 1997 Sony Computer Entertainment
Sony Playstation, 1 Player
Action
¥5,800
Dual Shock Analog Support, 1 Memory Block
Released 2-26-98

—by Geir Friestad









TENCHU, or DIMENSIONAL NINJA ACTION MOVIE: TENCHU to give it its full name, is one of the many new action games requiring you to rely on stealth rather than all-out carnage and mindless killing. Playing like a cross between TOMB RAIDER, BUSHIDO BLADE, and (presumably) Konami's upcoming METAL GEAR SOLID, TENCHU puts you in the tabi of a ninja in medieval Japan. Playing the part of either Rikimaru (the tough male ninja probably chiseled from pure granite) or Ayame (the young tomboy ninja), you set out on your first mission: to make sure that the local evil shogun joins his ancestors a little sooner than he had expected. Returning from your mission, you find your home village infested with ninja from a rival clan—on the lookout for you. Employing the majority of the hide-in-the-shadows tricks you were taught in Ninja High, you eventually make your way up to your mentor house, where you learn that your ninja counterpart (that would be either Rikimaru or Ayame, depending on which character you play) has been kidnapped, along with your mentor's daughter. Wasting no time on even a cool pose for the audience, you set off to rescue them both...
  As mentioned above, TENCHU looks very much like a sinister incarnation of TOMB RAIDER; the view is third-person from behind and the controls are fairly similar as well. Where it differs from its more benign cousin is in gameplay. While TOMB RAIDER feels very much like an INDIANA JONES movie with breasts, TENCHU is obviously inspired by the plethora of ninja movies and myths. This is all the more evident by the fact that the motion capture acting in TENCHU was performed by Kosugi Kane - the son of Kosugi Sho, whose business card during the mid-eighties probably read "Professional Hollywood Ninja: Spectacular kills guaranteed, or your money back!" No high scores in the realism department, but this merely adds to the game's cool, stylish, and (obviously) dark atmosphere.
  And this is where the stealth aspect of the game comes into play. Although it is—perhaps—possible to go through the game like a medieval Japanese Schwarzenegger, it is not recommended. The whole point of the game is to avoid killing as much as possible, as well as to not be spotted by the enemy. Killing innocent people is a big no-no, too, and both this and being spotted will severely reduce your final score (and high scores are rewarded with secret weapons, so it's a good idea not to lose your sense of professionalism during a mission). If you really have to kill someone, it's preferably done in true ninja-fashion; sneak up on the poor sucker and slit his throat, stick a sword in his stomach, or break his neck. Any of these actions will result in spectacular deaths and sprays of blood reminiscent of those seen in classic movies like the KOZURE OOKAMI-series. Stress levels and blood pressure must have been inordinately high in Japan back in those days!
  On the technical side, the game has its ups and downs. It starts with a very nice black-and-white CG-rendered intro (OK, there is some color in it—a spray of red blood) set to some very nice music, which is fortunately indicative of the quality of the in-game music, too. Great stuff. The graphics, on the other hand, are a mixed bag. Some of them, like your character, look and move really nicely, while others are very blocky and severely lacking in the polygon-count. The actual environment is mostly pretty good—much better than BUSHIDO BLADE's. However, it can be a little bit difficult to orient oneself occasionally, simply because everything is really dark and the camera programming is, to be honest, sloppy. The latter is, in fact, this reviewer's main complaint about the game; the camera programming is really very poor, and at times it picks some very "unique" angles—especially when you are fighting for your life with an opponent. This can be very frustrating and ought to have been fixed before the game was released.
  Apart from the aforementioned problems, there really isn't much to complain about. The game is perhaps a little bit too short and easy, with only eight missions to complete, but this is easily forgiven since the game is so good anyway. TENCHU will surely keep you occupied for a while, at least until METAL GEAR SOLID comes out.

Rating: ***1/2 out of 4


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